

Nate Streeper + Terrence Burks +
Ubachukwu Ibeh + Marshall Sriboonrung
Looking for your next good read?
Fang Hunters is full of heart, humor, and hijinks. If you're a fan of Cowboy Bebop, Guardians of the Galaxy, or Firefly, this book's for you!

Our team of misfits consist of:

a space cowboy
a Gargoyle Kickboxer
an Atlantean Mage
a Knights Templar
an Invulnerable Cavewoman
an Ape Marine
and an Android Girl
What's it all about?!
Fang Hunters is a comic book series about seven vampire hunters who hop backwater planets and get paid by the fang!
It's a mix of science fiction, fantasy, and horror, bursting at the seams with kick-ass characters and themes of life, death, hope, and loss.

Character driven stories
Volume 1 of Fang Hunters will consist of 7 issues.
Each issue spotlights one of the characters and builds the universe around their origin story.

Issue #1, Paid by the Fang
Sharpe the space cowboy kills time in a frontier planet's saloon before gunning down the undead to save the living.
Issue #2, The Trees of Malthachia
Barthelonious the ape marine copes with the destruction of his homeworld at the hands of the Croodorian armada.


Issue #3, They Come and They Go
Delva the gargoyle reflects on being persecuted by the very people she saved from a vampire contagion.
Issue #4, The Hammer of Opai
Arkane the Atlantean mage is taught a final lesson by his master beneath the ancient Hammer of Opai.


Issue #5, Thumba Throw Good
Thumba the cavewoman plays an absurdly competitive game of darts that gets a little out of hand.
Issue #6, The Templar's Tale
Erich the Knights Templar saves the life of a rival vampire hunter who never treated him with respect.


Issue #7, Let Simmer for Six-Hundred-Thousand Milliseconds
Trinity the android girl cooks everyone’s favorite meal in their spaceship’s kitchenette.
That's right, there's an issue dedicated to cooking dinner. And it's awesome!
Meet our band of hunters
Sure, these guys hunt vampires. But that's just their day job. (Or should we say... night job?) Once their shift is over, they know how to party!
Here's a closer look at our vampire hunting misfits.


Barthelonius
The fatherly
ape marine!
Bart is an ex-marine who no longer has a space fleet or a planet to call home. With little beyond his power armor and his platoon’s dropship to his name, he gave new purpose to his life by deciding to hunt vampires. Answering his first distress call led to gaining his first partner, Arkane, and thus, the Fang Hunters were born. Gruff yet thoughtful, Bart is more than the team’s field leader and ship’s captain; he’s their foundation stone and their father figure. Without Bart and his ship, there would be no Fang Hunters, plain and simple. Bart’s armor protects him from vampire bites, and his attached UUV (ultra-ultraviolet) cannon emits “sunbeams” capable of punching unhealable holes through vamps. He’s a trained soldier in both hand-to-hand combat and heavy artillery. His simian genetics endow him with great strength and agility, both of which are even further enhanced by his power armor. His modified cannon can be switched back to standard ordinance in case he needs to take down something other than fanged abominations. The only reason he has the lowest-ranking for fangs claimed is because... I mean, I don’t know why, really. It’s not like he’s slacking. It’s just that, well, SOMEBODY has to be last, right? His cannon takes time to recharge, okay? And the competition on this team is stiff! You’ll see.

Delva
gargoyle kickboxer!
The seductive
Delva is the result of her people’s attempt to genetically transmute their own kind into half-vampire super-soldiers. As a “Gargoyle Girl,” she shares many of the same attributes as vampires—she is super strong, she regenerates quickly, and she craves blood. The cruel irony, however, is that upon drinking blood, she wretches it back up as though it were a vile poison. This chronic craving for something she cannot have has forced her to seek satisfaction through alternative outlets. Confident, seductive, sarcastic, and brazen, she is a force to be reckoned with on any level. What Delva wants, Delva gets. Delva relishes close combat with the undead. Prior to becoming a gargoyle, she was already a kickboxer of admirable skill. Since then, her enhanced strength, focus, and agility have unleashed a visceral martial artist into the field. Her blood’s demon antigen prevents her from turning into a vampire if bitten, as well as granting her a hyper-accelerated healing ability. She often mounts grappling hooks on her forearms, allowing her to swing from rooftops, scale walls, and stab vampires in order to reel them into her malicious embrace. Her stiletto claws are capable of rending vampires to shreds, although she still needs wooden stakes to finish the job. Her kill record would probably be higher if she didn’t play with her food so much.



Erich
The heroic
Knights Templar!
Erich is a Knights Templar of old, fashioning the mantle of a bygone era. Or so the Templars would like most to believe. Their sect has always existed in some shape or form, their warriors a recurring theme of legend, their bloodline unextinguished, their timeline eternal. Odysseus. Gilgamesh. Arthur. Van Helsing. Obama. They are the True Warriors. They are the Hero With A Thousand Faces. They are one, and they are many. Suffice it to say, Erich’s about as heroic as a hero can get. He’s honorable, loyal, and brave. And because of this, he also gets laid a lot. Erich’s magically imbued sword is capable of killing the undead no matter where he stabs them (the heart’s overkill!), turning the vile half-demons into little more than fodder for his blade. As far as hand-held melee weapons go, there is nothing more efficient, and although his shield and armor are not imbued like his sword, or as modern as Bart’s power armor, they still act as ample fang deterrents. Not to mention, Erich is the best there is at martial combat. Throw him in a boxing ring with any other Fang Hunter, and guess who would come out on top? Well, okay, Delva’s a kickboxer, so maybe Delva. And Thumba’s nigh invulnerable, so yeah, maybe Thumba. But wait, Bart’s really fuckin’ huge, so sure, maybe Bart. Okay, probably Bart. I mean, he’s a gorilla! And I suppose Trinity’s got her hyper reflexes and reacts in bullet-time, and Arkane could probably just ward himself until Erich tired himself out, so... Oh! Sharpe! Yeah, Erich would totally kick his ass.

Thumba
cavewoman brawler!
The boisterous
Thumba’s homeworld of Joonin was a technological marvel—thousands of years ago. Something happened along the way, natural or unnatural, that hurled its civilization back into the stone age. Thumba was living a simple, lonely life in a hillside jungle cave when a giant spaceship landed just beyond it and changed everything. She still hunts and kills things, but her prey has shifted from dinosaurs to vampires. Don’t let the way Thumba talks fool you—she’s smarter than she sounds and more observant than you realize. Affable in nature and resolute in will, there’s no better person to have at your side than Thumba, whether in a battle or in a bar. Thumba is the team’s other divinely bestowed hunter, able to bullseye any vamp’s heart within hurling distance of her throwing arm. Harkening from a neolithic culture, her weapons of choice are wooden stakes, wooden spears, and wooden arrows—perfect for killing the undead! Thumba’s body is extraordinarily dense and strong due to a process known as molecular densification. Originally intended as a means for her people to live on planets with extreme gravity, densification has the side benefit of making her skin invulnerable to vampire bites. She can perform acrobatic backflips as well as wrestle beasts to the ground. All that, combined with superhuman sight, smell, and hearing, means Thumba truly puts the “hunt” in “hunter.”



Arkane
The stoic
Atlantean mage!
As a young disciple of an Atlantean mystic, Arkane learned the tenets of humility, knowledge, and thoughtfulness—not to mention the disciplines of vampyre lore and magic wielding. Yet magic on his techno-natural homeworld of New Atlantis is shunned by many and forgotten by most, an ancient tradition only practiced by outcasts and outliers. Despite his calm demeanor, his own kind would consider him a rebel. While Bart may be the team’s foundation stone, Arkane is their touchstone, an ever-present reminder of their drive and purpose: to vanquish evil incarnate. (Well, okay. And also, to make money!) Humble, gentle, and stoic, Arkane follows by choice and leads by example. Arkane fights the “vampyre” with an arsenal of dark matter incantations and skin-grafted ether channels—or what most people would call magic. His tattoos light up in sync with the spells he casts—blue for psychic, yellow for warding, orange for ass-kicking. Igniting a vamp with a fireball is about as orange as orange can get, and he knows how to hurl them. More cautious and tactical than his fellow hunters, Arkane’s kill rating falls on the lower end. But when it comes to the long game, Arkane will beat you every time.

Trinity
android weapon!
The petite
Bart found Trinity sitting on a sack of decomposed potatoes in a barn. She’d been sitting there for about a hundred and eighty-six years, seven months, thirteen days, for hours, three minutes, thirty-seven seconds, and five-hundred-and-eight milliseconds. Very boring! So she joined the Fang Hunters. Trinity’s quiet on the outside, busy on the inside—her positronic brain allows for both wonder and imagination. As Bart would say, she has a “rich inner life.” When she’s not killing vampires with her adopted family, she’s writing bad poetry, posing interrogatives, or recharging in her egg chair. She has to charge a lot! But compared to how long she sat on the potato sack, that’s perfectly fine with her. It would be impossible to pack more potential vampire kills into a smaller frame than Trinity. This little “blood-infused” android looks like a petite 14-year-old girl until six impossibly oversized UUV-cannons pop out of her over-stuffed body and turn her into a bristling weapon of hell death. And that’s the whole point: To act as both lure and trap. Beyond playing bait and switch, Trin’s hyper reflexes, robotic strength, super speed, and bullet-time combat processor—not to mention the rocket pack that pops out from between her shoulder blades and the silver blades that pop out of her forearms—means she can dance with the best of them in hand-to-hand combat. Trinity’s a fucking badass machine, okay? Oh, also? She wears roller skates.



Sharpe
The cocky
space cowboy!
Sharpe grew up on an outer frontier world. He doesn’t talk about his past much, though it’s safe to say he landed his mug on more than one wanted poster due to unruly shenanigans. As such, he often found himself wandering the desert between ramshackle towns, seeking the next saloon or whorehouse to occupy his time. Sharpe always excelled in a gunfight, and “there weren’t never no bottle he couldn’t shoot off a damn fence from any range.” It wasn’t until Bart and company offered him a place on their team that he learned his marksmanship was of supernatural origin. When offered an outlet for his skill set and a regular bed to sleep in, joining Fang Hunters was a no-brainer. Cocky and aloof, Sharpe coasts through life on raw talent and tosses yesterday’s baggage into the ravine. Sharpe is one of the team’s two divinely bestowed hunters, meaning he has an uncanny ability to target the heart of a vampire with any weapon. Being a space cowboy, his weapon of choice is a pair of old-fashioned six-shooters. What makes his guns special is that they have been modified to hurl wooden bullets! When Sharpe is in the zone, he can take down a dozen vamps in half as many seconds. While blindfolded! On horseback!! When it’s cold out!!! How Erich and Trinity have managed to garner more fangs than Sharpe is merely a matter of them getting a head start on the team. And also because Sharpe’s what some might call a “slacker.” But when the dude actually gives a damn? Nobody’s better at slaughtering vampires than Sharpe. Nobody.

Meet the Hot Damn! Creative Team
Want to learn more about the motley crew of creators behind the motley crew of misfits? Look no further!


Nate Streeper
Writer/Creator
In addition to writing comics, Nate's self-published two novels: Murder on the Orion Express and The Big Cryosleep, both starring space detective Alan Blades. He owns over 6,000 comic books and over 800 graphic novels--which is great, until he needs to move.

Ubachukwu Ibeh
Artist/Colorist
In addition to drawing comics, Ubachukwu animates and does 3D modeling. He also used to have a webtoon called Triple Kill on LINE. He only owned 2 comic books throughout his childhood. But don't worry, as an adult, he now owns 3 comic books--the ones he drew.
Terrence Burks
Artist/Colorist
Terrence graduated from the Art Institute of Atlanta in 2010 with a Bachelor's Degree in Illustration. He's currently working on several comic book projects, including Fang Hunters for Hot Damn! Comics and the recently published Toonman: The Animated Ace from NRG Comics.


Marshall Sriboonrung
Letterer/Graphic Artist
Marshall has been lettering for 8 years. He was mentored by the great John Roshell of Comicraft. He's been published by Alterna twice and won 2nd place in the 2017 Ghost City comics competition. He designed the logo on Keanu Reeve’s pistol in John Wick 4.
